Thursday, April 10, 2014
Cinematic Creator
Finally! Here it is, my Cinematic Creator. I would say a month well spent. It is still in its early stages but for now it does get the job done for me. At least now I can visually work with cut-scenes. I will work with this over the weekends to make it much better and turn it into an editor for JME. The video shows only a brief demonstration of what the Cinematic Creator does. I will try to make a better video of the it in the future with much more details/information when I get the chance. I just want to mention that the Filter Explorer is NOT part of the Cinematic Creator it is already there in JME so please don't make that confusion (I know it makes the scene looks catchy :D ).
Next I will make some more Stages and Models for the game.
K Out!
"Credit: Texture - PhilipK (I modified it a bit)"
Friday, March 28, 2014
My Custom Cinematic Editor
Sorry for the late post. I have been working really hard in creating a Cinematic Editor. While creating cut-scenes I thought of making a Cinematic Editor that would help me to create cut-scenes both visually and in real time. I took this approach because I will be able to see what is going on and in real time which would save a lot of time. Nearly done making the Cinematic Editor and later am thinking of making it into a plugin for JME3 so others may use it if they want but will do that later. For now it works in JME3 SceneComposer but later will try to make it into its own Editor. Anyway, will later post a video of how it works and of the cut-scene.
K Out!
Saturday, March 8, 2014
Intro + 3D UI upgrade
Been working a lot on the 3D UI this whole week. Made some more improvement on it, added electricity effect to make the hologram more realistic. Thought of finishing the intro as well since I was in a flow already. For now I will keep the intro and 3D UI up to this for now will make it look better later. Will work with some cut scenes, stages and space craft shader. This is going to be another big process.
K Out!
Monday, February 24, 2014
3D UI - WIP
This is the 3D UI of the game which is still work in progress. Wanted to show how it looks and how the effects looks. So there are hover effects, open effects, UI rotation effect, menu rotation effect and auto-rotation correction. I am planning on working with this a bit longer since the ideas are fresh and flowing in my mind.
K Out!
Monday, February 17, 2014
In-Game Space Craft
Wanted to show how the Space Craft looks up close in the game before moving it. I have added sound effects to the game but not happy with it. Will add better sound effects later. Currently working with the main menu thinking of making it 3D as well. After that will work with some Space Craft shader and some Control objects for the space craft like controlling the thruster.
K Out!
Tuesday, February 11, 2014
Space Craft model
Just finished making a Spacecraft model for the game with texture. Note the image is not from the game but from Blender so the space craft may look a bit different in game. Will make some separate Shaders for the space craft which will make it look really kool. Next I will work on the assistant bot and adding sound to the game. This will be a big process but will try to make it as fast as possible.
K Out!
Credit: Background-Image — Paul Bourke
Friday, February 7, 2014
Demo launch
If everything goes according to plan then I think with a little more push I would be able to release a demo version of the game. I will try to release a demo version of the game with in this month. Lets hope for the best and see what happens.
K Out!
Shader and More!
Sorry for the delay update had to make lot of updates. Added some of my custom made Shaders and improved the environment a bit. I was facing a small bug which I had to fix and once the bug was fixed got too excited and used that moment to finish other features as well and hence the delay. At least here is the video. Enjoy!
K Out!
Saturday, January 25, 2014
Adding Shader
I guess now the time has come to add lot of shader in the game. Need to study the shader part thoroughly before implementing it.
Updated Bullet Feature
While working with the 3D Inventory System I also managed to update the bullet feature. Now the bullet travelling looks way better and there can be multiple bullets at the same time. Before it was only one at a time but updated that. Will post a video of it later.
Labels:
bullet feature,
DeadlyKam,
jme,
jme3,
jmonkey,
project rise,
update
Added 3D Inventory System
Made my own 3D Inventory System. Now player can drop/pick up items. The inventory also shows stacks of items which in this video are the two ammo boxes.
K Out!
K Out!
Friday, January 24, 2014
3D Inventory System
Now I am working with making a 3D Inventory System. Almost done with it will post a video of it once I am done making it.
K Out!
K Out!
Project: Rise
Hi there! Welcome to my blog Project-Rise. Here I will be posting most of the development process of the game Project-Rise. It is not the official name of the game. It's a 3rd person shooter adventure type of a game. I will be posting videos, pictures and features of the game over here. Hope you guys enjoy it.
K Out!
K Out!
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